The aftermath of Blackest Night brings new life to the DC Universe
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Twelve resurrected heroes receive a cryptic quest from the White Lantern.
Maxwell Lord resurfaces and wipes himself from the world's memory, forcing a handful of former JLI members to act alone.
The newly-formed team tracks Lord to Paris only to find he's two steps ahead—and far deadlier.
Hal Jordan unites rival ring-wielders to investigate a missing emotional entity after Blackest Night.
The Alpha-Lanterns launch a coup on Oa and turn Mogo's guidance systems against the Corps.
Deadman begins his earth-bound mission while Aquaman tests his unstable powers.
Lobo crashes the party, forcing the uneasy alliance to protect the entities at all costs.
A contract on the entities ignites a destructive brawl across Coast City.
Guy Gardner enters the Unknown Sectors on a secret pact with Atrocitus, setting up inter-Lantern tensions.
Firestorm's divided halves discover their link to the White Ring's purpose.
The Hawks follow Hath-Set's trail as Deadman confronts the Anti-Monitor in space.
Kyle Rayner's squad battles cyber-enhanced Lanterns while Mogo's orbit destabilises.
Ganthet leads a strike team to free the captive Lanterns inside Mogo's core.
The Corps rallies as the rogue Alphas attempt to overwrite every power ring.
The Lanterns break the rebellion and vote to overhaul Alpha-Lantern protocol.
Etrigan's flame reveals a mystical threat that entwines the League with Brightest Day's mysteries.
Supergirl's return triggers cosmic tremors and hints of an oncoming shadow war.
Deathstroke recruits a lethal Titans roster to assassinate the Atom—and failure isn't an option.
Star-born creatures possess heroes, forcing the League and Society into uneasy alliance.
Obsidian's spreading darkness threatens Earth as Jade's restored light becomes key to salvation.
Hawkman and Hawkgirl step through a portal of their own remains in ancient Peru.
Aqualad surfaces as Aquaman's call attracts only the dead of the sea.
Ray Palmer journeys into a micro-city and uncovers a white-light anomaly linked to the Life Entity.
Barry Allen is framed for murder by time-travelling cops called the Renegades.
As the evidence mounts, Flash realises the future has already convicted him—and plans its own justice.
Barry races through paradoxes to learn why a crime he hasn't yet committed ends a life that hasn't yet been lived.
Flash confronts Top inside a collapsing timestream to prevent a lethal loop from closing.
Ancient star-demons engulf Washington as Obsidian's shadow spreads beyond control.
The JSA battles a Starheart-possessed Alan Scott in the climactic crossover chapter.
Deathstroke's new Titans squad targets Lex Luthor while hidden motives simmer.
The villainous Titans raid LexCorp, triggering betrayals on every side.
Oliver Queen discovers a mysterious, White-Lantern-charged forest rising in ruined Star City.
Green Arrow repels corrupt authorities who covet the forest's cosmic power.
A sniper frames Queen, forcing him to unmask the true killer amid Star City's wilderness.
Deadman learns why life and death hinge on the White Lantern's final bearer.
Boston Brand's ring names the next protector, shocking Dove and Hawk.
Aquaman rallies undead sea life as Mera's secrets threaten their fragile trust.
Oracle reunites the Birds in Gotham to thwart a blackmailer targeting heroes.
White Canary forces the team into an uneasy truce with Penguin to save a life.
Hunted through Gotham, the Birds dodge gangs and dirty cops to keep Hawk alive.
Black Canary faces White Canary as the Birds expose their tormentor's identity.
Huntress and Lady Blackhawk track a missing teammate to the deadly streets of Thailand.
Booster's team clashes with OMACs while Max Lord stays one step ahead.
Captain Atom's unstable powers explode as the League raids Checkmate.
Blue Beetle rejoins the fight just as Max Lord strikes at the JLI's psyche.
Captain Atom's meltdown threatens Los Angeles unless the team finds Max in time.
Barry battles Rogues and Renegades as time-evidence turns against him.
JLA and JSA purge the Starheart from Alan Scott in the crossover finale.
A Checkmate sting lands the JLI in prison—and right where Max wants them.
Jade and Obsidian restore balance as the Starheart's wounds begin to heal.
Barry unmasks the mastermind and averts a paradox on the eve of Flashpoint.
The League infiltrates a German embassy to thwart Maxwell Lord's latest gambit.
Magog is coerced into hunting Captain Atom while the heroes reel from Lord's psychic assault.
Oliver Queen and Martian Manhunter scour Star City's enchanted forest for missing souls.
Martian Manhunter tracks a mysterious forest fire linked to his own past.
Firestorm faces a universe-ending chain reaction sparked inside the Matrix.
A special standalone issue delving into the darkest aspects of the emotional spectrum during the Blackest Night event.
Hawk forces Deadman to test the ring's power on his slain brother—with dire results.
The Hawks face Queen Shrike, discovering the true cost of endless rebirth.
The living forest exacts brutal justice as Green Arrow confronts a vengeful archer.
Corrupt forces besiege Ollie's woodland refuge, testing his resolve and his new allies.
Supernatural invaders descend on the forest, forcing Green Arrow into an uneasy alliance.
Captain Atom glimpses a catastrophic future that may hinge on Maxwell Lord's survival.
The team clashes with the Metal Men in Tokyo while Lord sets a deadly trap.
Ice's hidden past surfaces, shaking the team and giving Lord a fresh advantage.
Magog's violent crusade forces the League into a decisive and tragic confrontation.
Captain Atom tumbles through possible futures to expose Lord's apocalyptic plan.
Deathstroke's mercenary Titans abduct metahuman children for a lethal experiment.
Arsenal infiltrates a child-slave ring while the Dominators strike first.
Ray Palmer's rescue mission drags the Titans into Ivy Town's dark secrets.
Captain Atom returns from a war-torn future, warning the League of devastation only they can avert.
Power Girl, brain-washed by Maxwell Lord, clashes savagely with her former teammates across Gotham's rooftops.
Guy Gardner's covert pact with Atrocitus deepens as he and Kilowog brave the blood-soaked Unknown Sectors.
Mental parasites hijack Guy's ring, forcing him to relive his darkest memories during an ambush by uneasy allies.
Hector Hammond steals Ophidian and twists greed against Hal and Larfleeze.
Star-Sapphire lore entangles Hal when a possessed Carol sparks a desert showdown.
Adara chooses a human host, drawing every corps to a Michigan flashpoint.
Magog's government-sanctioned hunt turns Chicago into a battlefield when he targets Captain Atom.
Ice's warped memories trigger a destructive showdown with Fire as Lord tightens his psychic noose.
Magog falls to Lord's power, framing the League as terrorists in the global media.
Batman and Power Girl trace Lord's broadcast tower moments before his worldwide mind-control wave ignites.
Aquaman's war with Black Manta ignites as Aqualad embraces his lineage.
Deadman and Dove confront the Joker as Gotham's circus of crime erupts.
Believing Blue Beetle dead, the demoralised team storms Checkmate's New York headquarters in desperation.
Blue Beetle's surprise survival rekindles hope just as Lord activates a legion of OMACs.
OMAC swarms trap the League on Capitol Hill while world leaders prepare to strike.
In an extra-sized finale the League confronts Lord atop Washington's monuments, deciding Earth's fate.
Barry Allen becomes Parallax's pawn as Krona's plot comes into focus.
Guy's fragile alliance with Atrocitus shatters during a brutal Sinestro Corps ambush on Qward.
The Weaponer of Qward abducts Soranik Natu, luring Kyle Rayner into a perilous arena duel.
Sinestro's past resurfaces as the Weaponer offers Soranik's life in exchange for Sinestro's surrender.
J'onn's vision of Mars forces him to choose between vengeance and rebirth.
Firestorm's internal civil war reaches a flash-point that could detonate the planet.
The Hawks' cycle finally ends as they pay the ultimate price for love.
Captain Boomerang recounts his violent rebirth inside Iron Heights and vows to reclaim his Rogue legacy.
Deadman loses control of the white power as elemental forces awaken worldwide.
Parallax-possessed Flash forces Hal to confront Krona's escalating abductions.
Atrocitus tracks the rage entity Butcher while the Spectre judges the guilty.
Krona captures every emotional entity, declaring war on the Guardians and Corps.
Guy's squad fends off Red Lantern zealots while covert orders from Ganthet sow mistrust.
Green and Yellow Lanterns unite on Qward against the Weaponer's storm-forged shield army.
Nightmare visions shake Guy's resolve as he uncovers the prophecy guiding his secret mission.
Sinestro's arrival turns the rescue into a three-way siege that threatens to consume Qward.
Aquaman leads an undersea assault to stop Siren's genocidal tide.
Tempest's fate turns the battle as Xebel invaders strike the surface world.
A restored Martian Manhunter wages a psychic war to spare two worlds.
Etrigan's fiery arrival tests the White Lantern forest and Oliver's own demons.
Black Arrow stalks the mystic woods as Jason Blood's curse deepens Star City's peril.
Ollie ventures beneath the enchanted forest to face a vengeful spirit of the city.
Sinestro, Kyle and the Corps unite to topple the Weaponer in a storm-forged arena.
Firestorm confronts Deathstorm as the entity reveals its final test.
Green Arrow battles Etrigan under a blood-red moon while Queen City teeters on ruin.
The elemental avatars assemble while the Dark Swamp Thing rises against them.
Swamp Thing is reborn and the White Lantern closes its circle of second chances.
The forest crowns a new elemental as Swamp Thing rises and Oliver's quest ends.
John Constantine enlists Batman to stop Swamp Thing's savage resurgence.
Constantine tracks Alec Holland to Metropolis where LexCorp meddles with the Green.
A showdown in Gotham decides whether Holland or the Parliament will claim Swamp Thing.
Consumed by rage, Guy Gardner unleashes red-ring fury against his own allies.